As Jenkins suggests, parents and teachers use media literacy education to teach young children. Learning how to read and write, memorizing multipulcation table, and solving math problems are important. But rather, children will learn and understand faster through digital games. Games are fun to play, and that's the best way for children to learn. Playing digital games help the children learn the material and teamwork, and feel the satisfaction when they win the game. Jenkins suggests, "Parents, for example, receive plenty of advice on whether they should allow their kids to have a television set in their room or how many hours a week they should allow their kids to consume media. Yet, they receive almost no advice on how they can help their kids build a meaningful relationship with media," (270). I agree because children learn faster when they enjoy or feel satisfaction. Older generations have to understand that games are not bad influence, rather be more active.
The future of convergence culture also affects the fan culture. Today, internet has allowed the public to access and to interact with different users. Now, they are on the spotlight. They can represent their identity and spread their ideologies for free. People will upload videos on Youtube and upload parody videos that react directly to the media. Fan fiction like Wikipedia also has free access to publish facts on almost any terms. Jenkins discusses, "Individual contributions do not have to be neutral; participants simply have to agree to disagree, and, indeed, many fans come to value the sheer diversity of versions of the same characters and situations," (266). The more people participate and respond, the more different stories we will see and expand our visions. That's why the participators play more often with popular culture because it's more fun and interesting than serious matters.
The intersection of technology and storytelling will continue as they support each other. Without stories, there's no use of technology; without technology, stories can not be told to mass audiences. In the future, technology will be even more advanced than what we have right now. As for now, we have limitation to which stories can be told in certain areas. In the future, there will not be any limitations and able to tell any kind of stories in every possible mass media or transmedia.